函数源码 |
Source File:kernel\cgroup\cpuset.c |
Create Date:2022-07-27 12:19:02 |
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1634 1635 1636 1637 1638 1639 1640 1641 1642 1643 1644 1645 1646 1647 1648 1649 1650 1651 1652 1653 1654 1655 1656 1657 1658 1659 1660 1661 1662 1663 1664 1665 1666 1667 1668 1669 1670 1671 1672 1673 1674 1675 1676 1677 1678 1679 1680 1681 1682 1683 1684 1685 1686 1687 1688 1689 1690 1691 | /** * update_tasks_nodemask - Update the nodemasks of tasks in the cpuset. * @cs: the cpuset in which each task's mems_allowed mask needs to be changed * * Iterate through each task of @cs updating its mems_allowed to the * effective cpuset's. As this function is called with cpuset_mutex held, * cpuset membership stays stable. */ static void update_tasks_nodemask( struct cpuset *cs) { static nodemask_t newmems; /* protected by cpuset_mutex */ struct css_task_iter it; struct task_struct *task; cpuset_being_rebound = cs; /* causes mpol_dup() rebind */ guarantee_online_mems(cs, &newmems); /* * The mpol_rebind_mm() call takes mmap_sem, which we couldn't * take while holding tasklist_lock. Forks can happen - the * mpol_dup() cpuset_being_rebound check will catch such forks, * and rebind their vma mempolicies too. Because we still hold * the global cpuset_mutex, we know that no other rebind effort * will be contending for the global variable cpuset_being_rebound. * It's ok if we rebind the same mm twice; mpol_rebind_mm() * is idempotent. Also migrate pages in each mm to new nodes. */ css_task_iter_start(&cs->css, 0, &it); while ((task = css_task_iter_next(&it))) { struct mm_struct *mm; bool migrate; cpuset_change_task_nodemask(task, &newmems); mm = get_task_mm(task); if (!mm) continue ; migrate = is_memory_migrate(cs); mpol_rebind_mm(mm, &cs->mems_allowed); if (migrate) cpuset_migrate_mm(mm, &cs->old_mems_allowed, &newmems); else mmput(mm); } css_task_iter_end(&it); /* * All the tasks' nodemasks have been updated, update * cs->old_mems_allowed. */ cs->old_mems_allowed = newmems; /* We're done rebinding vmas to this cpuset's new mems_allowed. */ cpuset_being_rebound = NULL; } |